

In this overview you will find who played the map with you, as well as the Awards section.Įach map awards a certain amount of Defender Medals, Gold, XP and Score. Keeping Sub Objectives alive til the end of the map will yield bonus experience.Īt the end of a map you will be given a Match Overview.Sub Objectives have the highest target priority for the Aggression of nearby Enemies.

Sub Objectives and the extra spawn points they open are fixed for each map and wont change.Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.Having a Sub Objective get destroyed does not end the map.

The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.If the Health Pool is reduced to 0, the Sub Objective is destroyed. This gets fully healed at the start of each build phase. Sub Objectives are marked on the mini-map with a Grey Shield Icon.Sub Objectives can be identified by the spinning Grey shield above them.Death or victory are the only two ways of getting out of a dungeon - you cannot backtrack and the Warp and Exit spells will be disabled. Should you be defeated at any point (by a boss or common enemy), you will not get a Game Over, but will be returned to the surface with only 1 HP per character. After each boss fight you will be able to return to the surface, or if you are at the midway point, continue on to the lower floors. You can only fight one boss per floor, so you will have to beat the Earthgift Shrine four times and the others twice. Concentrate instead on making your attackers capable of doing over 1000 damage per round. Normally I tell people to do cool stuff with my Friday Maps, but this isn’t mine to begin with. Most bosses have incredibly high magic defense, and even those that don't have thousands upon thousands of HP, so even spells that do several hundred damage will be nearly worthless. Anyways, on to the map Extreme Dungeon Makeover - Caves of Chaos pt 2 The map was drawn in a single draft using black gel pen on plain white paper with a backing grid (on a separate sheet of paper), scanned and contrast-enhanced. After that have your magic users heal, cast Invisira and Protera, and otherwise support the fighters. In addition to buffing you fighters, you should get any applicable Nul barriers up in the first round or two. You should also have the Healing Staff ( Citadel of Trials). Huge locations to explore (both unique and randomised). This means that you'll need to have the Defender (found in the Waterfall Cave) and Giant's Gloves (found in the Sunken Shrine). Dungeons of Chaos is a retro-style 2D RPG that takes you on an epic journey with numerous spells, skills and tactical combat to employ in order to win the battle against evil. As soon as the fight begins work on getting Saber and Haste put on your fighters and Blink on all characters. Simple brute force won't work like it does with many of the original bosses.
#Dungeons of chaos maps how to
It is also important that you know how to fight bosses. The common enemies are very easy, the bosses are a whole different matter - many of them are more powerful than Chaos or Warmech. While the dungeons unlock as soon as a Fiend is defeated, it is recommended that you wait a while until you are powerful enough to fight the bosses. The chests also refill every time, so you can continually find new items and equipment - much of which is not found in the world outside of the dungeons. In addition to the order changing the number, location, and contents of treasure chests is random. The first time through you might go through the maps in the order of cave, forest, desert, cave, then the next time you go through the order might be desert, cave, cave, forest. For instance, in the Earthgift Shrine, there are two cave floors, a forest, and a desert. There are set maps, however which maps you go through and in which order is determined randomly. Unlike normal dungeons, there is a bit of randomness to the Souls of Chaos. All four of these new dungeons are entirely optional for the player to undertake. As players progress through the main story, access to these dungeons can be earned by defeating the Fiends of Chaos and restoring the powers of the four elemental crystals one by one. Four new dungeons have been added, featuring a multitude of new challenges and new rewards. Soul of Chaos is the combined name for the brand-new dungeons included in the Dawn of Souls version of Final Fantasy (and kept in the Anniversary Edition).
